<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>SkilLab — Blog</title><description>SkilLab — corporate gamification, Celemi business simulations, instructional design, and enterprise AI workshops. 14 years training leaders and teams at Brazilian Fortune 500 companies. Exclusive Celemi partner across the Americas.</description><link>https://skillab.co/</link><language>en-US</language><item><title>Business Games: 20 Brazilian Examples and What to Learn from Them</title><link>https://skillab.co/en/blog/business-games-brazilian-examples/</link><guid isPermaLink="true">https://skillab.co/en/blog/business-games-brazilian-examples/</guid><description>20 real business-game applications in Brazilian companies (Intel, GNDI, AOC, SPIC, Gerdau, Yara, SEBRAE, Embraer and others), organized by sector with the SSS framework.</description><pubDate>Sun, 10 May 2026 00:00:00 GMT</pubDate><category>business games</category><category>business simulation</category><category>Brazilian cases</category><category>corporate training</category><category>gamification</category><author>Ivan Prado (ivan@skillab.co)</author></item><item><title>Business Games for Strategy and Leadership Training: When to Use Each Type</title><link>https://skillab.co/en/blog/business-games-strategy-leadership-training/</link><guid isPermaLink="true">https://skillab.co/en/blog/business-games-strategy-leadership-training/</guid><description>Not all business games train the same skills. The 4Q Selector helps you match strategy and leadership development goals to the right business simulation — and avoid expensive mismatches.</description><pubDate>Sun, 10 May 2026 00:00:00 GMT</pubDate><category>business games</category><category>business simulations</category><category>leadership training</category><category>strategy training</category><category>corporate education</category><category>Celemi</category><author>Ivan Prado (ivan@skillab.co)</author></item><item><title>AOC VIES Case Study: The Gamification Program That Reached Over One Million Gaming-Community Users</title><link>https://skillab.co/en/blog/case-aoc-vies-gamification-one-million-reach/</link><guid isPermaLink="true">https://skillab.co/en/blog/case-aoc-vies-gamification-one-million-reach/</guid><description>How SkilLab and E-content Lab built, in 10 weeks, a gamified program for AOC that reached over one million users and brought diversity into the Brazilian gaming community.</description><pubDate>Sun, 10 May 2026 00:00:00 GMT</pubDate><category>AOC case</category><category>VIES Project</category><category>gamification</category><category>diversity</category><category>gaming community</category><category>E-content Lab</category><author>Ivan Prado (ivan@skillab.co)</author></item><item><title>Gerdau Mind the Gap Case Study: Immersive Leadership Development in Heavy Industry (via Point - Facilitação Criativa)</title><link>https://skillab.co/en/blog/case-gerdau-mind-the-gap-leadership-program/</link><guid isPermaLink="true">https://skillab.co/en/blog/case-gerdau-mind-the-gap-leadership-program/</guid><description>How Mind the Gap closed the gap between operational management and consolidated executive vision at Gerdau, in an immersive program produced by Point - Facilitação Criativa with Ivan Prado as facilitator.</description><pubDate>Sun, 10 May 2026 00:00:00 GMT</pubDate><category>Gerdau case</category><category>Mind the Gap</category><category>Point Facilitação Criativa</category><category>leadership pipeline</category><category>heavy industry</category><category>steel</category><author>Ivan Prado (ivan@skillab.co)</author></item><item><title>Intel Super Seller Case Study: Channel-Enablement Through Physical Gamification</title><link>https://skillab.co/en/blog/case-intel-super-seller-channel-enablement-game/</link><guid isPermaLink="true">https://skillab.co/en/blog/case-intel-super-seller-channel-enablement-game/</guid><description>How SkilLab designed for Intel, through agency Marco Mkt, a physical card game that trains partner-store salespeople to recommend the right configuration for each customer.</description><pubDate>Sun, 10 May 2026 00:00:00 GMT</pubDate><category>Intel case</category><category>Super Seller</category><category>channel enablement</category><category>physical gamification</category><category>Marco Mkt</category><category>retail training</category><author>Ivan Prado (ivan@skillab.co)</author></item><item><title>SPIC Exploding Feedback Case Study: A Feedback Culture Gamified in 5 Weeks</title><link>https://skillab.co/en/blog/case-spic-exploding-feedback-culture-gamified/</link><guid isPermaLink="true">https://skillab.co/en/blog/case-spic-exploding-feedback-culture-gamified/</guid><description>How SkilLab designed for SPIC Brasil the Exploding Feedback program: a physical-digital card game plus a 5-week gamified online/offline action to turn feedback from obligation into routine.</description><pubDate>Sun, 10 May 2026 00:00:00 GMT</pubDate><category>SPIC case</category><category>culture gamification</category><category>feedback</category><category>organizational culture</category><category>5-week program</category><author>Ivan Prado (ivan@skillab.co)</author></item><item><title>GNDI Case Study: How Two Card Games Train 50,000+ Employees Annually</title><link>https://skillab.co/en/blog/case-gndi-50000-employees-annual-gamified-training/</link><guid isPermaLink="true">https://skillab.co/en/blog/case-gndi-50000-employees-annual-gamified-training/</guid><description>How SkilLab designed for GNDI two card games (Hospital Waste + Fire Safety) that became the annual mandatory-training tool used by more than 50,000 employees.</description><pubDate>Sun, 10 May 2026 00:00:00 GMT</pubDate><category>GNDI case</category><category>gamification</category><category>mandatory training</category><category>workplace safety</category><category>healthcare</category><category>gamified compliance</category><author>Ivan Prado (ivan@skillab.co)</author></item><item><title>Corporate Educational Games: What Separates a Real Educational Game from Cheap Theater</title><link>https://skillab.co/en/blog/corporate-educational-games-real-criteria/</link><guid isPermaLink="true">https://skillab.co/en/blog/corporate-educational-games-real-criteria/</guid><description>The 4 criteria that separate a quality corporate educational game from a glorified PowerPoint deck. The 4D Filter (Decision, Difficulty, Debrief, Data) for evaluating any educational game before buying or commissioning.</description><pubDate>Sun, 10 May 2026 00:00:00 GMT</pubDate><category>educational games</category><category>corporate training</category><category>instructional design</category><category>gamification</category><category>quality criteria</category><author>Ivan Prado (ivan@skillab.co)</author></item><item><title>Digital Gamified Activities: 15 Examples That Actually Work for Remote Teams</title><link>https://skillab.co/en/blog/digital-gamified-activities-remote-teams/</link><guid isPermaLink="true">https://skillab.co/en/blog/digital-gamified-activities-remote-teams/</guid><description>15 digital gamified activities tested across remote teams in Latin America and beyond, organized by purpose (onboarding, alignment, skill development), with the PEAR framework for deciding when an activity earns the team&apos;s time.</description><pubDate>Sun, 10 May 2026 00:00:00 GMT</pubDate><category>gamification</category><category>remote teams</category><category>digital activities</category><category>employee engagement</category><category>corporate training</category><author>Ivan Prado (ivan@skillab.co)</author></item><item><title>Free Online Games for Virtual Teams: A Curated List with Use Cases (and What to Use Instead When Stakes Are Real)</title><link>https://skillab.co/en/blog/free-online-games-virtual-teams-curated/</link><guid isPermaLink="true">https://skillab.co/en/blog/free-online-games-virtual-teams-curated/</guid><description>12 free online games for virtual teams, organized by use case — with the FREE-to-PAID Ladder for knowing when to escalate beyond free tools because the stakes deserve it.</description><pubDate>Sun, 10 May 2026 00:00:00 GMT</pubDate><category>virtual teams</category><category>free online games</category><category>remote work</category><category>team building</category><category>distributed teams</category><author>Ivan Prado (ivan@skillab.co)</author></item><item><title>Mind Games for Soft-Skills Development: What Neuroscience Actually Shows</title><link>https://skillab.co/en/blog/mind-games-soft-skills-neuroscience/</link><guid isPermaLink="true">https://skillab.co/en/blog/mind-games-soft-skills-neuroscience/</guid><description>Why mind games develop soft skills: what experiential learning research, flow theory, and neuroscience show, plus the FLEX framework for designing activities that change behavior.</description><pubDate>Sun, 10 May 2026 00:00:00 GMT</pubDate><category>mind games</category><category>soft skills</category><category>neuroscience</category><category>learning</category><category>corporate training</category><author>Ivan Prado (ivan@skillab.co)</author></item><item><title>Team Building Activities That Actually Work: A Framework from 14 Years of Facilitation</title><link>https://skillab.co/en/blog/team-building-activities-that-work-framework/</link><guid isPermaLink="true">https://skillab.co/en/blog/team-building-activities-that-work-framework/</guid><description>Most team building activities don&apos;t change how teams work. The REAL framework — Relevant, Effortful, Anchored, Lasting — separates activities that build teams from those that just fill a calendar.</description><pubDate>Sun, 10 May 2026 00:00:00 GMT</pubDate><category>team building</category><category>facilitation</category><category>corporate training</category><category>gamification</category><category>leadership</category><author>Ivan Prado (ivan@skillab.co)</author></item></channel></rss>