SkilLab Blog
Articles on enterprise AI, learning simulations, and running corporate education programs at Fortune 500 companies. Practical frameworks, an authorial voice, and real examples.
Business Games: 20 Brazilian Examples and What to Learn from Them
20 real business-game applications in Brazilian companies (Intel, GNDI, AOC, SPIC, Gerdau, Yara, SEBRAE, Embraer and others), organized by sector with the SSS framework.
Business Games for Strategy and Leadership Training: When to Use Each Type
Not all business games train the same skills. The 4Q Selector helps you match strategy and leadership development goals to the right business simulation — and avoid expensive mismatches.
AOC VIES Case Study: The Gamification Program That Reached Over One Million Gaming-Community Users
How SkilLab and E-content Lab built, in 10 weeks, a gamified program for AOC that reached over one million users and brought diversity into the Brazilian gaming community.
Gerdau Mind the Gap Case Study: Immersive Leadership Development in Heavy Industry (via Point - Facilitação Criativa)
How Mind the Gap closed the gap between operational management and consolidated executive vision at Gerdau, in an immersive program produced by Point - Facilitação Criativa with Ivan Prado as facilitator.
GNDI Case Study: How Two Card Games Train 50,000+ Employees Annually
How SkilLab designed for GNDI two card games (Hospital Waste + Fire Safety) that became the annual mandatory-training tool used by more than 50,000 employees.
SPIC Exploding Feedback Case Study: A Feedback Culture Gamified in 5 Weeks
How SkilLab designed for SPIC Brasil the Exploding Feedback program: a physical-digital card game plus a 5-week gamified online/offline action to turn feedback from obligation into routine.
Intel Super Seller Case Study: Channel-Enablement Through Physical Gamification
How SkilLab designed for Intel, through agency Marco Mkt, a physical card game that trains partner-store salespeople to recommend the right configuration for each customer.
Corporate Educational Games: What Separates a Real Educational Game from Cheap Theater
The 4 criteria that separate a quality corporate educational game from a glorified PowerPoint deck. The 4D Filter (Decision, Difficulty, Debrief, Data) for evaluating any educational game before buying or commissioning.
Digital Gamified Activities: 15 Examples That Actually Work for Remote Teams
15 digital gamified activities tested across remote teams in Latin America and beyond, organized by purpose (onboarding, alignment, skill development), with the PEAR framework for deciding when an activity earns the team's time.
Mind Games for Soft-Skills Development: What Neuroscience Actually Shows
Why mind games develop soft skills: what experiential learning research, flow theory, and neuroscience show, plus the FLEX framework for designing activities that change behavior.
Free Online Games for Virtual Teams: A Curated List with Use Cases (and What to Use Instead When Stakes Are Real)
12 free online games for virtual teams, organized by use case — with the FREE-to-PAID Ladder for knowing when to escalate beyond free tools because the stakes deserve it.
Team Building Activities That Actually Work: A Framework from 14 Years of Facilitation
Most team building activities don't change how teams work. The REAL framework — Relevant, Effortful, Anchored, Lasting — separates activities that build teams from those that just fill a calendar.